Difference between revisions of "Spaceships"
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All ships are divided between civilian types and military types. These in turn divided further based on their size and specific role. | All ships are divided between civilian types and military types. These in turn divided further based on their size and specific role. | ||
Categories | Categories apply to all ships, but mainly this is based on ship crew size rather than simply length. A separate category exists for unmanned ships that have no crew at all, like satellites or drones. | ||
=Classification= | =Classification= | ||
==Light ships== | ==Light ships== | ||
Most ships with small crew and length below 50-60m. These are corvettes, shuttles, | Most ships with small crew and length below 50-60m. These are corvettes, shuttles, and such. Some ships don't even offer the ability to stand up in the cockpit, and rarely have the ability to support life for more than several days or week. | ||
==Main ships== | ==Main ships== | ||
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==Heavy Ships(Core ships)== | ==Heavy Ships(Core ships)== | ||
Ships with length over 1 kilometer and with crew numbered in more than thousand members. These ships form core of the military and expeditionary fleets (Named - Core Ships in this case), providing docks and manufacturing capabilities to issue maintenance and repair of other ships, making entire fleet be able to operate away from supply bases for extended periods of time. | Ships with a length of over 1 kilometer and with a crew numbered in more than a thousand members. These ships form the core of the military and expeditionary fleets (Named - Core Ships in this case), providing docks and manufacturing capabilities to issue maintenance and repair of other ships, making the entire fleet be able to operate away from supply bases for extended periods of time. | ||
==Carrier ships== | ===Carrier ships=== | ||
The largest of ships, crews (or, rather, 'population') can reach up to hundreds of thousands, and ships themselves are kilometers long. These are the largest ships that exist in the galaxy and are usually prided as jewels of the technological prowess of the ship's builders. Usually, they're fully autonomous and require only raw materials for functionality. | |||
==Space constructs and stations== | ==Space constructs and stations== | ||
Separate class with broad criteria of apply. The only mandatory condition is lack of ability to leave current orbit. | Separate class with broad criteria of apply. The only mandatory condition is a lack of ability to leave the current orbit. | ||
=Spaceship operation and ownership= | |||
The absolute majority of existing spaceships are legally owned and crewed by the Alliance as its property. Since most ships are capable of producing high thrust for months at a time, any ship can be trivially made into a weapon of mass destruction capable of obliterating entire continents of a planet, also known as a relativistic kill vehicle. | |||
All ships within Alliance space, therefore, are rented out from the Alliance, along with the crew. In most civilian classes if a ship carries passengers, crew compartments and passenger compartments are electronically airgapped and physically separated so that one cannot reach one section from the other without the need of a spacewalk. This is done to minimize the possibility of hijacking. In addition to that, spaceships are prohibitively expensive assets to maintain. Almost all spaceships not owned by the Alliance directly are owned by various corporations, and are required to have the same restrictions to their usage and an Alliance overseer onboard to operate independently. What little remains are mostly various luxury craft owned by rich individuals, that often do not extend past the Light ship classification. | |||
Ships not owned or approved by the Alliance's security for independent action required to follow strict flight plans and telegraph any maneuvers in advance to any listening posts in the system. Failure to do so can result in anything from patrol boarding to immediate termination - since the price for inaction might be the life of billions. | |||
=Types of ships= | =Types of ships= | ||
[[Image:Spaceships_lineup.jpg|center|1200px]] | [[Image:Spaceships_lineup.jpg|center|1200px]] | ||
Note: "length" is ship's longest axis measurement. It can, or cannot match orientation of ship decks. Most ships that do not capable of atmospheric re-entry and do not have artificial gravity generators have their decks arranged perpendicular to ship's vector of thrust. | Note: "length" is ship's longest axis measurement. It can, or cannot match the orientation of ship decks. Most ships that do not capable of atmospheric re-entry and do not have artificial gravity generators have their decks arranged perpendicular to ship's vector of thrust. | ||
Range, for ships without hypergenerator installed, is calculated based on a distance they will cover by exhausting 50% of their fuel, flying at acceleration rate of 1G (including deceleration phase). For ships with hypergenerator, it is the maximal distance they can cover with a single jump. | Range, for ships without hypergenerator installed, is calculated based on a distance they will cover by exhausting 50% of their fuel, flying at acceleration rate of 1G (including deceleration phase). For ships with hypergenerator, it is the maximal distance they can cover with a single jump. | ||
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|Agility = low | |Agility = low | ||
|Mass = 200 tonnes | |Mass = 200 tonnes | ||
|Crew = | |Crew = 10 | ||
|Pass = | |Pass = 10 | ||
|Grav = no | |Grav = no | ||
|Autonomy = 1 month | |Autonomy = 1 month | ||
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|Agility = Very low | |Agility = Very low | ||
|Mass = 22500 tonnes | |Mass = 22500 tonnes | ||
|Crew = | |Crew = 23 | ||
|Pass = 20 | |Pass = 20 | ||
|Grav = none | |Grav = none | ||
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|Agility = very low | |Agility = very low | ||
|Mass = 2,2 Bln tonnes | |Mass = 2,2 Bln tonnes | ||
|Crew = | |Crew = 466 | ||
|Pass = | |Pass = 15 000 - 100 000 (Drum only) | ||
|Grav = centrifugal | |Grav = centrifugal | ||
|Autonomy = 10 years | |Autonomy = 10 years | ||
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25 mln tonnes | 25 mln tonnes | ||
|Descr = | |Descr = | ||
"Dawn" class ships are serving as core ships of several expeditionary fleets, tasked with exploration and mapping of uncharted star systems inside and outside of Alliance space. | "Dawn" class ships are serving as core ships of several expeditionary fleets, tasked with exploration and mapping of uncharted star systems inside and outside of Alliance space. Designed and built by raharrs, they are like mobile cities, their central section capable of sustaining population of thousands for an extended periods of time. The ship is not designed for military application and does not have any weapons. Its laser turrets are civilian-grade and calibrated for close-range debris destruction. "Dawn" class ships are among the largest in service. "Dawn" class is so large, in fact, that they exhibit registrable gravitational field of their own that needs to be accounted for during the docking process. | ||
}} | }} | ||
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|Agility = high | |Agility = high | ||
|Mass = 1070 tonnes | |Mass = 1070 tonnes | ||
|Crew = | |Crew = 8-12 | ||
|Pass = up to 5 | |Pass = up to 5 | ||
|Grav = no | |Grav = no | ||
|Autonomy = 2 month | |Autonomy = 2 month (Up to several hundred years with cryochambers) | ||
|Hyperdrive = yes | |Hyperdrive = yes | ||
|Range = 150 LY | |Range = 150 LY | ||
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10 tonnes | 10 tonnes | ||
|Descr = | |Descr = | ||
Courier ships are used for carrying important passengers and data, that cannot be trusted to regular transportation or needed to be delivered in hurry. They | Courier ships are used for carrying important passengers and data, that cannot be trusted to regular transportation or needed to be delivered in hurry. They possess no weaponry, but their engines outclass almost every other ship, and top acceleration is capped by crew's tolerance more than anything. For extra-long missions, a version outfitted with cryocapsules exists, with the crew being in suspended animation for most of the flight, which helps to drastically increase the autonomy of the ship and the acceleration the crew can withstand. | ||
}} | }} | ||
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10 tonnes (50 if fill up the interior as well) | 10 tonnes (50 if fill up the interior as well) | ||
|Descr = | |Descr = | ||
"Candle"-class shuttle is typical type of shuttle that used to carry passengers and small cargo to and from orbits around gravity wells. Equipped with [[ | "Candle"-class shuttle is typical type of shuttle that used to carry passengers and small cargo to and from orbits around gravity wells. Equipped with [[Technologies#Antigravity|repulsor]] modules, ship doesn't requires multi-staged rocket assistance for flying to the orbit (as with most of alliance tech, designed for atmospheric re-entry) and capable of making three cycles "gravity well climb - docking approach - atmospheric re-entry" until refueling(provided minimal load). Shuttle capabilities allow it for short-ranged flights to nearby orbits, which makes it primary transportation service of short distances between planets, space stations or moons. | ||
}} | }} | ||
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|Agility = low | |Agility = low | ||
|Mass = 25 tonnes | |Mass = 25 tonnes | ||
|Crew = 1 | |Crew = 0-1 | ||
|Pass = up to 10 | |Pass = up to 10 | ||
|Grav = no | |Grav = no | ||
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|Mass = 5 tonnes | |Mass = 5 tonnes | ||
|Crew = 1 | |Crew = 1 | ||
|Pass = | |Pass = 6 | ||
|Grav = no | |Grav = no | ||
|Autonomy = 1 week, two weeks-worth of rations for 6 passengers | |Autonomy = 1 week, two weeks-worth of rations for 6 passengers | ||
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|Descr = | |Descr = | ||
The Shell is a standard class of escape pods used in catastrophic events on space ships | The Shell is a standard class of escape pods used in catastrophic events on space ships. In reality, escape pods used relatively rarely, as most emergencies do not require abandoning of the ship, or there is no place to escape to. "Shell" have utilitarian shape, perfected in pre-expansion era of space flight with crew capsules of primitive multistage rockets, flying on ballistic trajectories during their re-entry. In specific cases escape pod can be used if there's another ship nearby, that can pick it up. Pod itself have very limited amount of fuel, that is enough only to orient itself in space and make single decelerating burn aimed at degrading orbit. It equiped with repulsor, but while it plays important role with reducing g-forces during re-entry, it is nearly not enough to achieve levitation. "Shell" can make de-orbit both on land and in water, producing inflatable 10m-diameter raft in the latter case. Aside from survival kits, each capsule have radio transmitter, that helps to find it's location by rescue parties. | ||
}} | }} | ||
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|Agility = Very low | |Agility = Very low | ||
|Mass = 5500 tonnes | |Mass = 5500 tonnes | ||
|Crew = 4- | |Crew = 4-10 | ||
|Pass = up to 50 | |Pass = up to 50 | ||
|Grav = none | |Grav = none | ||
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|Agility = high | |Agility = high | ||
|Mass = 2660 tonnes | |Mass = 2660 tonnes | ||
|Crew = | |Crew = 60 | ||
|Pass = 10 | |Pass = 10 | ||
|Grav = no | |Grav = no | ||
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|Agility = medium | |Agility = medium | ||
|Mass = 13 000 tonnes | |Mass = 13 000 tonnes | ||
|Crew = | |Crew = 80 | ||
|Pass = 6 | |Pass = 6 | ||
|Grav = no | |Grav = no | ||
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|Descr = | |Descr = | ||
Missile destroyers carry 2174 chaser-class nuclear missiles, capable of locating and hitting target at distances up to 3 AU. Destroyers usually | Missile destroyers carry 2174 chaser-class nuclear missiles, capable of locating and hitting target at distances up to 3 AU (assuming ballistic trajectory target). Destroyers usually remain on the edge of battlefield, barraging enemy with salvos of rockets from afar. Missiles are completely autonomous, and keep trying to reach designated target until their fuel runs or their destruction. Missiles lock at target via various optical sensors, mainly in infrared spectre. Rockets are very vulnerable to laser point-defences and do not have impressive maneuvering abilities, so they rarely used as main attacking means. But missiles still carry 2.5 Mt nuclear warhead, so if missile manages to slip past point-defence system, results are often devastating, smaller ships being obliterated with a single hit. | ||
}} | }} | ||
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|Agility = medium | |Agility = medium | ||
|Mass = 23 000 tonnes | |Mass = 23 000 tonnes | ||
|Crew = | |Crew = 76 | ||
|Pass = 6 | |Pass = 6 | ||
|Grav = no | |Grav = no | ||
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|Weapons = | |Weapons = | ||
{{bull}} 16 particle turrets<br> | {{bull}} 16 particle turrets<br> | ||
{{bull}} | {{bull}}16 laser turrets<br> | ||
{{bull}}50 nuclear missiles | |||
|Carry = | |Carry = | ||
{{bull}}8 escape pods | {{bull}}8 escape pods | ||
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|Descr = | |Descr = | ||
Light | Light cruiser forms the main bulk of a fleet, it's high customizability makes them useful in a wide variety of application, from frontal assaults and guarding duties to escort and recon missions. | ||
}} | }} | ||
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|Agility = low | |Agility = low | ||
|Mass = 120 000 tonnes | |Mass = 120 000 tonnes | ||
|Crew = | |Crew = 156 | ||
|Pass = 20 | |Pass = 20 | ||
|Grav = no | |Grav = no | ||
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|Accel = 7G | |Accel = 7G | ||
|Weapons = | |Weapons = | ||
{{bull}} | {{bull}}6 particle turrets<br> | ||
{{bull}}28 laser turrets<br> | {{bull}}28 laser turrets<br> | ||
{{bull}}10 kinetic heavy turrets<br> | {{bull}}10 kinetic heavy turrets<br> | ||
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|Agility = low | |Agility = low | ||
|Mass = 270 000 tonnes | |Mass = 270 000 tonnes | ||
|Crew = | |Crew = 200 | ||
|Pass = 30 | |Pass = 30 | ||
|Grav = no | |Grav = no | ||
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|Agility = low | |Agility = low | ||
|Mass = 170 000 tonnes | |Mass = 170 000 tonnes | ||
|Crew = | |Crew = 63 | ||
|Pass = 5 | |Pass = 5 | ||
|Grav = no | |Grav = no |
Revision as of 09:48, 16 December 2023
All ships are divided between civilian types and military types. These in turn divided further based on their size and specific role.
Categories apply to all ships, but mainly this is based on ship crew size rather than simply length. A separate category exists for unmanned ships that have no crew at all, like satellites or drones.
Classification
Light ships
Most ships with small crew and length below 50-60m. These are corvettes, shuttles, and such. Some ships don't even offer the ability to stand up in the cockpit, and rarely have the ability to support life for more than several days or week.
Main ships
Most broad class, including most ships with crews below one thousand members and length below 1 km. These ships can stay autonomous for long periods of time, several years in some cases.
Heavy Ships(Core ships)
Ships with a length of over 1 kilometer and with a crew numbered in more than a thousand members. These ships form the core of the military and expeditionary fleets (Named - Core Ships in this case), providing docks and manufacturing capabilities to issue maintenance and repair of other ships, making the entire fleet be able to operate away from supply bases for extended periods of time.
Carrier ships
The largest of ships, crews (or, rather, 'population') can reach up to hundreds of thousands, and ships themselves are kilometers long. These are the largest ships that exist in the galaxy and are usually prided as jewels of the technological prowess of the ship's builders. Usually, they're fully autonomous and require only raw materials for functionality.
Space constructs and stations
Separate class with broad criteria of apply. The only mandatory condition is a lack of ability to leave the current orbit.
Spaceship operation and ownership
The absolute majority of existing spaceships are legally owned and crewed by the Alliance as its property. Since most ships are capable of producing high thrust for months at a time, any ship can be trivially made into a weapon of mass destruction capable of obliterating entire continents of a planet, also known as a relativistic kill vehicle.
All ships within Alliance space, therefore, are rented out from the Alliance, along with the crew. In most civilian classes if a ship carries passengers, crew compartments and passenger compartments are electronically airgapped and physically separated so that one cannot reach one section from the other without the need of a spacewalk. This is done to minimize the possibility of hijacking. In addition to that, spaceships are prohibitively expensive assets to maintain. Almost all spaceships not owned by the Alliance directly are owned by various corporations, and are required to have the same restrictions to their usage and an Alliance overseer onboard to operate independently. What little remains are mostly various luxury craft owned by rich individuals, that often do not extend past the Light ship classification.
Ships not owned or approved by the Alliance's security for independent action required to follow strict flight plans and telegraph any maneuvers in advance to any listening posts in the system. Failure to do so can result in anything from patrol boarding to immediate termination - since the price for inaction might be the life of billions.
Types of ships
Note: "length" is ship's longest axis measurement. It can, or cannot match the orientation of ship decks. Most ships that do not capable of atmospheric re-entry and do not have artificial gravity generators have their decks arranged perpendicular to ship's vector of thrust.
Range, for ships without hypergenerator installed, is calculated based on a distance they will cover by exhausting 50% of their fuel, flying at acceleration rate of 1G (including deceleration phase). For ships with hypergenerator, it is the maximal distance they can cover with a single jump.
Civilian
Cargo ships
Truck ship "Arrow"
Super truck ship "Pillar"
Tanker
Lake | ||
---|---|---|
Class | Heavy ship | |
Type | tanker | |
Length | 1034 m | |
Dry mass | 220 000 tonnes | |
Agility | very low | |
Skeleton crew | 25 | |
Passengers | 20 | |
Gravity | centrifugal | |
Autonomy | 8 months | |
Hyperdrive | yes | |
Range | 500 LY | |
Max. Acceleration | 5G - 0.5G | |
Weapons | no | |
Complement | • 2 shuttles • 5 escape pods |
|
Additional cargo | 10.8 Bln liters | |
Description | Large ship designed to carry huge amounts of gases or liquids. Usually, it is carrying water, oxygen, hephrene or other resources to colonies and space stations, and it is used in the military as a resupply ship for fleets working far from supply stations. Originally this ship design was created by Iss, and was later modified with more modern Alliance technology. |
Expeditionary
Expedition vessel
Dawn | ||
---|---|---|
Class | Core ship | |
Type | Mobile research and exploration base | |
Length | 4800 m | |
Dry mass | 2,2 Bln tonnes | |
Agility | very low | |
Skeleton crew | 466 | |
Passengers | 15 000 - 100 000 (Drum only) | |
Gravity | centrifugal | |
Autonomy | 10 years | |
Hyperdrive | yes | |
Range | 1200 LY | |
Max. Acceleration | 0.5G | |
Weapons | • 50 civilian laser turrets | |
Complement | • 60 shuttles • 20 atmospheric shuttles |
|
Additional cargo | 25 mln tonnes | |
Description | "Dawn" class ships are serving as core ships of several expeditionary fleets, tasked with exploration and mapping of uncharted star systems inside and outside of Alliance space. Designed and built by raharrs, they are like mobile cities, their central section capable of sustaining population of thousands for an extended periods of time. The ship is not designed for military application and does not have any weapons. Its laser turrets are civilian-grade and calibrated for close-range debris destruction. "Dawn" class ships are among the largest in service. "Dawn" class is so large, in fact, that they exhibit registrable gravitational field of their own that needs to be accounted for during the docking process. |
Light ships
Courier ship
Service ships
Atmospheric Shuttle
Candle | ||
---|---|---|
Class | Light ship | |
Type | Surface-to-orbit shuttle | |
Length | 36 m | |
Dry mass | 140 tonnes | |
Agility | high | |
Skeleton crew | 2-4 | |
Passengers | up to 20 | |
Gravity | no | |
Autonomy | 3 weeks | |
Hyperdrive | no | |
Range | up to two LH | |
Max. Acceleration | up to 6-7G | |
Weapons | no | |
Additional cargo | 10 tonnes (50 if fill up the interior as well) | |
Description | "Candle"-class shuttle is typical type of shuttle that used to carry passengers and small cargo to and from orbits around gravity wells. Equipped with repulsor modules, ship doesn't requires multi-staged rocket assistance for flying to the orbit (as with most of alliance tech, designed for atmospheric re-entry) and capable of making three cycles "gravity well climb - docking approach - atmospheric re-entry" until refueling(provided minimal load). Shuttle capabilities allow it for short-ranged flights to nearby orbits, which makes it primary transportation service of short distances between planets, space stations or moons. |
Atmospheric cargo shuttle
Shuttle
Escape pod
Orbital barge
Military
Unmanned
Drone
Основные
Patrol ship
Rocket Destroyer
Cruiser
Heavy Cruiser
Dominator
Carriers
Drone carrier
Leaving the Cradle | The Cliff World | ||||||
---|---|---|---|---|---|---|
Species |
| |||||
Organizations | Alliance | Independent Worlds | Science Corporation | Politics | |||||
Technologies | Hephrene | Interstellar Travel | Spaceships | |||||
Places | Planet Harr (Nelnusarr star) | "Shining" Space station | "Dawn" class spaceships | Artifact X | |||||
Characters | Gharr | Zane | Hekaht | Ahshu | Quantum | Nea | Dan | Mark | Val | ! Virus | |||||
Events | ! Overall chronology | |||||
Further reading: | Civilization development stages | Instruments | Ideas | |