Difference between revisions of "Dawn Mothership"

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|Agility      = Very low
|Agility      = Very low
|Mass        = 2.2 billion tons
|Mass        = 2.2 billion tons
|Crew        = 166
|Crew        = 466
|Pass        = 3,000 - 14,000
|Pass        = 15 000 - 100 000 (Drum only)
|Grav        = Centrifugal
|Grav        = Centrifugal
|Autonomy    = 10 years
|Autonomy    = 10 years
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{{bull}}60 shuttles<br>
{{bull}}60 shuttles<br>
{{bull}}20 atmospheric shuttles<br>
{{bull}}20 atmospheric shuttles<br>
{{bull}}5 cargo shuttles<br>
{{bull}}6 cargo shuttles<br>
{{bull}}2 orbital barges<br>
{{bull}}4 orbital barges<br>
{{bull}}3 shipyards for docking and repair of other ships<br>
{{bull}}3 shipyards for docking and repair of other ships<br>
{{bull}}2000 escape pods
{{bull}}2000 escape pods
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}}
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[[Image:Dawn_ship.jpg|750px]]
[[Image:Dawn_ship.jpg|1000px]]


The Dawn-class ships are the core ships of several research fleets engaged in exploration of space around the Alliance and are among the largest spacecraft in the ranks. In fact,  they are like small mobile cities, almost five kilometers in length. The mission of these ships is to form the core of the fleets in which they are located and serve as points of repair, maintenance and rest. Dawn has everything you need for a completely autonomous existence for several years in a row.
The Dawn-class ships are the core ships of several research fleets engaged in exploration of space around the Alliance and are among the largest spacecraft in the ranks. In fact,  they are like small mobile cities, almost five kilometers in length. The mission of these ships is to form the core of the fleets in which they are located and serve as points of repair, maintenance and rest. Dawn has everything you need for a completely autonomous existence for several years in a row.


In addition to hangars storing a large number of shuttles and industrial bays responsible for the production of various spare parts from raw materials, the most important compartment of the ship is the living module. It is a large cylinder 300 meters in diameter and more than half a kilometer in length. It spins to create 0.9 Earth gravity with centrifugal force, is filled with atmosphere and illuminated by huge fluorescent lamps, and is largely reminiscent of the O'Neill Cylinder concept, except for the absence of giant windows vulnerable to space debris.
In addition to hangars storing a large number of shuttles and industrial bays responsible for the production of various spare parts from raw materials, the most important compartment of the ship is the living module. It is a large cylinder 400 meters in radius and more than a kilometer in length. It spins to create 0.9g with centrifugal force, is filled with atmosphere and illuminated by huge day light lamps, and is largely reminiscent of the O'Neill Cylinder concept, except for the absence of giant windows and mirrors, because more often than not the required sunlight of the local star would be either absent or too dim to bother. Instead, the habitat is consistently lit by 6 directional sunlamp arrays, that gradually shift in brightness over 20.36 earth hours, emulating a more natural day-night cycle.


[[Image:Dawn_sectors_en.jpg|thumb|none|300px|Sections of the mothership]]
[[Image:Dawn_sectors_en.jpg|thumb|none|300px|Sections of the mothership]]


The interior of the living unit is designed to create the illusion of a small town, with roads, vegetation, a park, and even a pond. Psychological research has shown that during long expeditions in deep space, it is important to have something that at least mimics the planetary surface, since even spacious corridors and rooms eventually begin to cause bouts of depression, especially among representatives of more claustrophobic species, such as the bird-like [[Ktak]] that are used to soaring in the sky. Under this recreation area, a little closer to the outer walls, there are living quarters for the population. Under that level there is a technical floor, which stretches near the skin itself, containing all the systems that ensure the normal functioning of the interior of the cylinder.
The interior of the living section is designed to create the illusion of a small town, with roads, vegetation, a park, and even a pond. Psychological research has shown that during long expeditions in deep space, it is important to have something that at least mimics the planetary surface, since even spacious corridors and rooms eventually begin to cause bouts of depression, especially among representatives of more claustrophobic species, such as the bird-like [[Ktak]] that are used to soaring in the sky. Under this recreation area, a little closer to the outer hull, there are living quarters for the population. Under that level is the technical floor, which stretches near the hull itself, containing all the systems that ensure the normal functioning of the interior of the cylinder. It also hosts the vast network of water reservoirs, that acts as both a shield from the radiation and, with the help of a network of pumps, as a dynamic counterweight for smoothing out the tiny shifts of the center of mass caused by people and goods moving around inside of it.
 
The main mass of 20 billion liters of water used throughout the ship is located behind the rear wall of the drum's living section, taking up the entire back of the drum. It is used as a dynamic flywheel, for energy storage and to cancel out gyroscopic effects the drum imposes on the rest of the ship, constantly being stirred to flow in the opposite direction from the drum's rotation.


[[Image:Dawn_interior_drum.jpg|thumb|none|300px|View of the inside of the cylinder]]
[[Image:Dawn_interior_drum.jpg|thumb|none|300px|View of the inside of the cylinder]]


The geometry of the interior of the cylinder may cause a slight dizziness at first, but if you do not look up, then it is easy to forget that beneath you is not the earth, but thousands of trillion kilometers of the airless, pitiless, black and cold abyss.
The geometry of the interior of the cylinder may cause slight dizziness at first, but if you do not look up, then it is easy to forget that beneath you is not the earth, but thousands of trillion kilometers of the airless, pitiless, black and cold abyss.


The "skyscraper" to the right of the center is the main building for the leadership of the entire expedition; this is where information about the state of the entire fleet flows, and here is the MCC and the main archives of the expedition.
The "skyscraper" to the right of the center is the main building for the administration of the entire expedition; this is where information about the state of the entire fleet flows, and where the CIC and the main archives of the expedition are located.


[[Image:Dawn_CIC.jpg|thumb|none|300px|Command and Control center]]
[[Image:Dawn_CIC.png|thumb|none|300px|Command and Control center]]


Sub-park level accommodations are provided with two standardized cabin types - the economy class, which is more like a single hotel room, and the extended class, for families and important crew members, is more like a multi-room apartment.
Sub-park level accommodations are provided with two standardized apartment types - the economy class, which is more like a single hotel room, and the extended class, for families and important crew members, is more like a multi-room apartment.


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The cabin itself is divided into two areas: the main room and the bath, with a total area of ​​50 square meters. The bathroom contains a shower, toilet and sink with a mirror, while the main room contains cabinets, a table, a bed and a wall screen, most often imitating a window using video wallpaper. Economy class cabins are not designed much for individualization of design (in addition to a selection of furniture and parameters of touch panels for specific features of the guest's anatomy), so usually the only piece of furniture that can be rearranged is a chair on magnetic wheels.
The apartment itself is divided into two areas: the main room and the bathroom, with a total area of ​​50 square meters. The bathroom contains a shower, toilet, and a sink with a mirror. The main room contains cabinets, a table, a bed and a wall screen, most often imitating a window using video wallpaper. Economy class apartments do not have much room for individualization of design (besides a selection of furniture and adjusting the parameters of touch panels for specific features of the resident's anatomy), so usually the only piece of furniture that can be moved is a chair on magnetic wheels.


In the buildings located in the park area, there are a number of cabins with a special layout, for crew members with rather specific requirements and dimensions, such as three-meter [[Sashli]] or the height-loving Ktak. In addition to personalized cabins, parkland buildings contain movie theaters, canteens, shops and other establishments to create a localized, simplified yet functional economy within the fleet.
In the buildings located in the park area, there are a number of apartments with a special layout, for crew members with rather unique requirements or proportions, such as the three-meter tall [[Sashli]] or the height-loving Ktak. In addition to personalized apartments, parkland buildings contain movie theaters, canteens, mess halls, shops and other establishments to create a localized, simplified, but functional economy within the fleet.


[[Image:Dawn_Messhall.jpg|thumb|none|300px|One of the mess halls.]]
[[Image:Dawn_Messhall.jpg|thumb|none|300px|One of the mess halls.]]


Dawn is a civilian ship, and therefore does not carry any weapons, except for laser systems to protect the ship from dangerous pieces of space debris or meteoroids. Due to their size, they are very clumsy and generally unhurried, and do not allow themselves to accelerate by more than 0.5g. Even then in emergency cases, they usually use no more than 0.01-0.1g of acceleration. More often than not, they simply passively drift along a ballistic trajectory when in orbit around a body, or in transit between two orbits. Each maneuver is reported 15 minutes in advance via the general communication system, since despite the fact that they are performed slowly and at low accelerations, this is enough for loose objects to fall off the table on the floor, or unprepared crew members lose balance.
Dawn is a civilian ship, and therefore does not carry any weapons, except for civilian grade laser PDS to protect the ship from dangerous pieces of space debris or meteoroids. Due to the size, the ship is very lumbering and generally slow, and can't accelerate by more than 0.5g. Even that is an unusual acceleration for unusual cases, since the acceleration rate is mostly kept no more than 0.01-0.1G. More often, the ship simply passively drifts on a ballistic trajectory when it is in transit and no hurry, or orbits at a stable high orbit around a planet. Each maneuver is reported 15 minutes in advance via the general communication system since, despite the maneuvers being performed slowly and at low accelerations, this is enough for loose objects to fall off the table, or for unprepared crew members to lose balance.
The reactors used on the Dawn are also the largest of the power plants used in mobile structures and produce so much energy that even the reclamation systems are unable to fully absorb the heat generated by it, making Dawn class the only large ship to use radiators in its design.


{{Alliance_navigation}}{{comments|lang=en}}
{{Alliance_navigation}}{{comments|lang=en}}

Latest revision as of 07:14, 17 December 2023

"Русский"


Dawn
Class Core Ship
Type Mobile research and exploration base
Length 4800 m
Dry mass 2.2 billion tons
Agility Very low
Skeleton crew 466
Passengers 15 000 - 100 000 (Drum only)
Gravity Centrifugal
Autonomy 10 years
Hyperdrive Yes
Range 1200 LY
Max. Acceleration 0.5G
Weapons   • 50 civilian laser turrets
Complement   • 60 shuttles

  • 20 atmospheric shuttles
  • 6 cargo shuttles
  • 4 orbital barges
  • 3 shipyards for docking and repair of other ships

  • 2000 escape pods
Additional cargo 25 million tons

Dawn ship.jpg

The Dawn-class ships are the core ships of several research fleets engaged in exploration of space around the Alliance and are among the largest spacecraft in the ranks. In fact, they are like small mobile cities, almost five kilometers in length. The mission of these ships is to form the core of the fleets in which they are located and serve as points of repair, maintenance and rest. Dawn has everything you need for a completely autonomous existence for several years in a row.

In addition to hangars storing a large number of shuttles and industrial bays responsible for the production of various spare parts from raw materials, the most important compartment of the ship is the living module. It is a large cylinder 400 meters in radius and more than a kilometer in length. It spins to create 0.9g with centrifugal force, is filled with atmosphere and illuminated by huge day light lamps, and is largely reminiscent of the O'Neill Cylinder concept, except for the absence of giant windows and mirrors, because more often than not the required sunlight of the local star would be either absent or too dim to bother. Instead, the habitat is consistently lit by 6 directional sunlamp arrays, that gradually shift in brightness over 20.36 earth hours, emulating a more natural day-night cycle.

Sections of the mothership

The interior of the living section is designed to create the illusion of a small town, with roads, vegetation, a park, and even a pond. Psychological research has shown that during long expeditions in deep space, it is important to have something that at least mimics the planetary surface, since even spacious corridors and rooms eventually begin to cause bouts of depression, especially among representatives of more claustrophobic species, such as the bird-like Ktak that are used to soaring in the sky. Under this recreation area, a little closer to the outer hull, there are living quarters for the population. Under that level is the technical floor, which stretches near the hull itself, containing all the systems that ensure the normal functioning of the interior of the cylinder. It also hosts the vast network of water reservoirs, that acts as both a shield from the radiation and, with the help of a network of pumps, as a dynamic counterweight for smoothing out the tiny shifts of the center of mass caused by people and goods moving around inside of it.

The main mass of 20 billion liters of water used throughout the ship is located behind the rear wall of the drum's living section, taking up the entire back of the drum. It is used as a dynamic flywheel, for energy storage and to cancel out gyroscopic effects the drum imposes on the rest of the ship, constantly being stirred to flow in the opposite direction from the drum's rotation.

View of the inside of the cylinder

The geometry of the interior of the cylinder may cause slight dizziness at first, but if you do not look up, then it is easy to forget that beneath you is not the earth, but thousands of trillion kilometers of the airless, pitiless, black and cold abyss.

The "skyscraper" to the right of the center is the main building for the administration of the entire expedition; this is where information about the state of the entire fleet flows, and where the CIC and the main archives of the expedition are located.

Command and Control center

Sub-park level accommodations are provided with two standardized apartment types - the economy class, which is more like a single hotel room, and the extended class, for families and important crew members, is more like a multi-room apartment.

  • Single-person apartments, outfitted for raharrs.
  • Dawn cabin floorplan.jpg

The apartment itself is divided into two areas: the main room and the bathroom, with a total area of ​​50 square meters. The bathroom contains a shower, toilet, and a sink with a mirror. The main room contains cabinets, a table, a bed and a wall screen, most often imitating a window using video wallpaper. Economy class apartments do not have much room for individualization of design (besides a selection of furniture and adjusting the parameters of touch panels for specific features of the resident's anatomy), so usually the only piece of furniture that can be moved is a chair on magnetic wheels.

In the buildings located in the park area, there are a number of apartments with a special layout, for crew members with rather unique requirements or proportions, such as the three-meter tall Sashli or the height-loving Ktak. In addition to personalized apartments, parkland buildings contain movie theaters, canteens, mess halls, shops and other establishments to create a localized, simplified, but functional economy within the fleet.

One of the mess halls.

Dawn is a civilian ship, and therefore does not carry any weapons, except for civilian grade laser PDS to protect the ship from dangerous pieces of space debris or meteoroids. Due to the size, the ship is very lumbering and generally slow, and can't accelerate by more than 0.5g. Even that is an unusual acceleration for unusual cases, since the acceleration rate is mostly kept no more than 0.01-0.1G. More often, the ship simply passively drifts on a ballistic trajectory when it is in transit and no hurry, or orbits at a stable high orbit around a planet. Each maneuver is reported 15 minutes in advance via the general communication system since, despite the maneuvers being performed slowly and at low accelerations, this is enough for loose objects to fall off the table, or for unprepared crew members to lose balance. The reactors used on the Dawn are also the largest of the power plants used in mobile structures and produce so much energy that even the reclamation systems are unable to fully absorb the heat generated by it, making Dawn class the only large ship to use radiators in its design.