Difference between revisions of "Harr"
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==Ecology== | ==Ecology== | ||
Currently, the planet is still recovering from the aftermath of being the cradle of the raharrian civilization. Technological advances, transfer of most of the industry into space and reduction of the population due to off-world emigration made it possible to declare unprecedentedly large areas of the surface as national parks, with bans on any sort of industrial activity or large settlements. Currently, more than 60% of the surface is considered national preserves, inside of which works are underway to dismantle the infrastructure and erase the aftermath of the raharrian influence. | Currently, the planet is still recovering from the aftermath of being the cradle of the raharrian civilization. Technological advances, transfer of most of the industry into space and reduction of the population due to off-world emigration made it possible to declare unprecedentedly large areas of the surface as national parks, with bans on any sort of industrial activity or large settlements. Currently, more than 60% of the surface is considered national preserves, inside of which works are underway to dismantle the infrastructure and erase the aftermath of the raharrian influence. | ||
== | ==Politics== | ||
[[image:Raharr_planet_politicmap_en.jpg|thumb|512px|center|Politic map of the planet]] | [[image:Raharr_planet_politicmap_en.jpg|thumb|512px|center|Politic map of the planet]] | ||
Raharr home planet is still multinational, despite that raharr colonies on the other planets tend to be monocultural. But this is slowly changing with the Space Era, forcing states to merge together into larger countries. | Raharr home planet is still multinational, despite that raharr colonies on the other planets tend to be monocultural. But this is slowly changing with the Space Era, forcing states to merge together into larger countries. | ||
All countries hold a neutral stand against each other and avoid direct confrontations. This still allows for covert "police operations" from time to time. Meanwhile, the civilian population skews more and more towards total unification of the planet under one flag and country boundaries become more and more blurred and formal. | All countries hold a neutral stand against each other and avoid direct confrontations. This still allows for covert "police operations" from time to time. Meanwhile, the civilian population skews more and more towards total unification of the planet under one flag and country boundaries become more and more blurred and formal. | ||
===Rrirkh | ===Source Rrirkh=== | ||
Western origin of civilization originated from the Rrirkh lake, currently the most powerful player on the | Western origin of civilization, originated from the Rrirkh lake, currently the most powerful player on the political map. Have the largest infrastructural and industrial capacity. Rrirkh has the largest spaceport on the planet, located in its biggest conurbation around lake Rrirkh, which also doubles as the unofficial capital of the entire planet. | ||
Rrirkh has the only city-sized underwater settlement on the planet located on the seafloor | Rrirkh has the only city-sized underwater settlement on the planet, located on the ocean's seafloor'''(2)'''. It provides a research base for underwater ecosystems, rare earths mining, and tourist attraction. | ||
Rrirkh prides itself on being an almost uninterrupted (except for the period of being conquered by the Continental Empire) descendant of the earliest raharr settlements on the planet, although much of the archaeological data was damaged or lost during the conurbation development. | |||
===Riyk | ===Source Riyk=== | ||
Eastern civilization origin of the planed and second in power. | Eastern civilization origin of the planed and second in power. Hase the most extensive mining facilities. | ||
Overall, raharrs are warm-liking and tend to settle in areas where temperatures do not fall under -10° Celsius. But Riyk heavily indulged in several adaptation projects bound to increase | Overall, raharrs are warm-liking and tend to settle in areas where temperatures do not fall under -10° Celsius. But Riyk heavily indulged in several adaptation projects bound to increase tolerance of their race to the polar regions. One such project is the arctic station '''(3)''', with several thousand raharrs living permanently there. The year-long clear sky and remarkably clean air made the station the perfect spot for an observatory station, that eventually became largest on the planet. This station discovered the Stabilisers orbiting the suns of their homeworld. | ||
Riyk's dark stain on its history is its three Development Regions - areas conquered in ~700 P.R. from North and South empires, during an expansionist phase of the Source. These areas suffered heavily from the colonialist mindset of the Riyk, being basically cut up and sold to the highest bidder, with little to no regard towards the local population, which was either subjugated or expelled from their homes. | |||
===Releksh foundation=== | ===Releksh foundation=== | ||
The Foundation is the third largest state on the planet, forming shortly before the discovery of the Stabilisers. | The Foundation is the third largest state on the planet, forming shortly before the discovery of the Stabilisers. | ||
Releksh is a purely agrarian estate, with over 80% of its territory made into fields, hydroponic gardens, and pastures, providing over 65% of the planet's entire food production. Today the state rapidly loses its importance in that regard, as more and more production is being moved off into orbit, and the general planetary policy is being aimed toward restoration of nature. Foundation also has the largest seafaring fleet, because most of its large cities reside at shores. | |||
Releksh Foundation was formed shortly before the Realization Event, out of the alliance of Northern and Southern Empires. | |||
===Science Corporation=== | ===Science Corporation=== | ||
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Not a country per se, but the corporation is powerful enough that it makes it the third most influential entity on the planet, and its presence is widely felt in the rest of the Alliance as well. | Not a country per se, but the corporation is powerful enough that it makes it the third most influential entity on the planet, and its presence is widely felt in the rest of the Alliance as well. | ||
The scientific corporation has origins in a small research laboratory that was bound to discover the greatest treasure of the harr - the Ancients base and [[Science Corporation#Artifact X|Artifact X]] contained within it'''(1)'''. These artifacts were located on a remote and hostile island in the middle of the ocean, which was a very harsh and unreachable place with air temperatures of +60° Celsius. | The scientific corporation has origins in a small research laboratory that was bound to discover the greatest treasure of the harr - the Ancients base and [[Science Corporation#Artifact X|Artifact X]] contained within it '''(1)'''. These artifacts were located on a remote and hostile island in the middle of the ocean, which was a very harsh and unreachable place with air temperatures of +60° Celsius. | ||
After the discovery and start of the research, some most ambitious and wise researchers realized what they had discovered, and they formed the Science Corporation to make sure that discovery wouldn't do harm. This basically meant mutiny, but the eventual attempt of restoring the control over the island failed, as by that moment scientists managed to upgrade their equipment with technology derived from studies of Ancient tech. Currently, Corporation is at the technological cutting edge of the entire raharr civilization, if not the entire Alliance, their employees working at the underwater settlement of Rrirkh, polar station of Riyk, on most of the colonized worlds and some of the planets of other Alliance members too. Many voice their disdain over Corporation's policies towards any discovered Ancient tech, that basically is a complete ban over any possession, but nobody has enough power or guts to change that by now. The Corporation become so huge over the years (there are rumors, that it owns entire planets in some far-reach corners of the Alliance) that it's subsidiary companies often take life on their own, sometimes treading borderline of illegal business. | After the discovery and start of the research, some most ambitious and wise researchers realized what they had discovered, and they formed the Science Corporation to make sure that discovery wouldn't do harm. This basically meant mutiny, but the eventual attempt of restoring the control over the island failed, as by that moment scientists managed to upgrade their equipment with technology derived from studies of Ancient tech. Currently, Corporation is at the technological cutting edge of the entire raharr civilization, if not the entire Alliance, their employees working at the underwater settlement of Rrirkh, polar station of Riyk, on most of the colonized worlds and some of the planets of other Alliance members too. Many voice their disdain over Corporation's policies towards any discovered Ancient tech, that basically is a complete ban over any possession, but nobody has enough power or guts to change that by now. The Corporation become so huge over the years (there are rumors, that it owns entire planets in some far-reach corners of the Alliance) that it's subsidiary companies often take life on their own, sometimes treading borderline of illegal business. | ||
===Independent islands=== | ===Independent islands=== | ||
Anarchistic state that spontaneously arose after the collapse of the Southern Empire. Sometime later Rrirkh started to attach islands to its territory, but when Science Corporation mutinied, Rrirkh stopped attempts temporarily, and then completely. | Anarchistic state that spontaneously arose after the collapse of the Southern Empire. Sometime later Rrirkh started to attach islands to its territory, but when Science Corporation mutinied, Rrirkh stopped attempts temporarily, and then completely. | ||
Islands become one of the darkest and dangerous places on the planet. Anarchy attracts criminals and hotheads from the entire planet, and some come even from other planets of the Alliance. Relative order maintained mainly by two (and only) largest cities, but neither | Islands become one of the darkest and most dangerous places on the planet. Anarchy attracts criminals and hotheads from the entire planet, and some come even from other planets of the Alliance. Relative order is maintained mainly by the two (and only) largest cities, but neither claims itself as the capital of the Independent Islands. | ||
===Island coalition=== | ===Island coalition=== | ||
A commercial establishment that arose after a small club of billionaires purchased several islands from the states of the planet. The islands were massively reformed and now they house the best and most expensive hotels and vacation sites. Island | A commercial establishment that arose after a small club of billionaires purchased several islands from the states of the planet. The islands were massively reformed and now they house the best and most expensive hotels and vacation sites. Island Coalition is not an actual state or country, but it is amongst the richest entities on Harr, its tropical nature attracts tourists from all over the Alliance. All islands were proclaimed nature reserves, and the Coalition spends huge efforts on maintaining order and environmental cleanliness, as well as ruthlessly enforcing their laws. For those caught trespassing or violating one of many rules, the lightest punishment is forceful deportation and a permanent ban from entering territories of Island Coalition ever again. | ||
The Coalition has faced many lawsuits and several attempts to penalize the establishment, but managed to evade justice so far. | |||
===Oshiri ro Harshegu Harshoha=== | |||
Referring to itself as the "the True Continental Empire", this relatively small country is refusing to join Source Rrirkh as it's original goal was to "restore the Continental Empire", of which Oshiri ro Harshegu Harshoha considers itself a rightful and only inheritor. | |||
===Askherana=== | |||
Another country that refused to join the Sorce Rrirkh, valuing its independence. | |||
===Ohtshohesha=== | |||
Tropical equatorial island country, which relations with Source Rrirkh remain somewhat strained since during the expansion of Rrirkh it annexed one of the two islands that formed the Ohtshihesha nation. | |||
===Hzoraht=== | |||
The only country on the continent that was refused an entry into Source Rrirkh. At the time, the country was swimming in corruption and criminal activity, and was generally viewed as a unwelcomed neighbor to basically everyone around it. Even though it improved dramatically since then, Rrirkh didn't extend an invitation yet, though Hzoraht generally considered as the most likeliest next member of the Source Rrirkh. | |||
===Tashsha-Has=== | |||
Tashsha-Has remains the most secluded and isolationist society of the planet. Not really interested in either planetary geopolitics or space expansion, it has one of the lowest population densities on Harr and prefers traditionalist lifestyle, in some places of the islands borderlining on regressivism. More than half of the residents do not even possess neural implants. | |||
===Lorshosherra Domain=== | |||
Lorshosherra Domain is the youngest country on the planet, and the only political entity that established itself after the Science Corporation's revolt. | |||
The country was born out of the dissatisfaction of the local population with the central policy of the Releksh Foundation, that was neglecting it due to lack of fertile lands suitable for food or cattle farming, and this dissatisfaction almost spilled out to a full-blown civil war. Releksh decided to grant the rebels independence instead and cut them off. | |||
===Zannyk Republic=== | |||
A tiny island that have history stretching back thousands of years. For the longest time, Zannyk was a neutral territory for mediation of talks between Continental Empire, South, and North empires. It expanded and nurtured it's reputation as an neutral and unbiased actor over the years, becoming the global center of political negotiations, and its name became basically a synonym for diplomacy. | |||
===Sohilor=== | |||
One of the few major countries that had significant population close to the north pole of the planet, the island it resides on was colonized by sea-faring rriykians in the times of Garn's continental conquest. | |||
===Riykgarr=== | |||
Long-time brother nation to Sohilor, Riykgarr was absorbed into Source Riyk during it's expansionist phase, but later, as the atrocities of the Development Regions became widely known and condemned, demanded independence, which was granted in 25 B.R. However, Riyk chose to retain control over the most smaller islands around the countries. | |||
{{Alliance_navigation}}{{comments|lang=en}} | {{Alliance_navigation}}{{comments|lang=en}} |
Revision as of 09:51, 25 August 2024
Planet harr is the homeworld of the raharrs, and orbiting binary star of the same name.
Harr is an earthlike planet, second in its star system. It has an oxygen-nitrogen atmosphere with the addition of ███████ gases and a relatively high concentration of airborne chlorophyll-like microorganisms, which gives the planet its famous green skies.
Cosmology
The planet rotates around the stars in a circular orbit at a distance of 6.5 a.u. The planet's axis is inclined by 5 degrees. A year lasts approximately 6.78 Earth years. The planet has three natural satellites, a number of small bodies captured by the gravity of the planet, as well as a dozen orbital stations that serve as orbital docks, and simultaneously orbital defense platforms.
Calendar
The Raharr calendar is based on an ancient system of sowing crops, and consists of cycles that contain three years divided by the harvest period. Each year lasts approximately 939 days divided into 31 30 and 31 day months, which in turn consists of 5 weeks containing 6 days of 30 hours. Because the orbital revolution of the planet doesn't exactly fit in an even number of day cycles, in the last year of the cycle one day is sometimes added. The cycle of rotation of the suns around the center of mass takes exactly 30 days, and the calendar binds the beginning of each month with the "zero position" of the small sun, when it hides in the glow of the larger counterpart, entering it on the left. Dates are recorded in five digits system "2000.3.4.5.6" (cycle, year, month, week, and day). There are, although much less common and actually nowhere to be used, Moon calendars that use the positions of the planet's moons as reference points. They are linked in a complex step-by-step system of time calculation and are used mainly by some professions related to planting and farming, almost unknown outside of them.
Moons
Nul, is the largest of the Harr's moons, and also the closest one, it rotation period is 28 days. It is in tidal lock with the planet, so only one hemisphere can be seen from the surface of the planet. Num is the second largest moon and also furthermost, with a rotational period of 31 days. Nel is not a proper moon, but instead is a large asteroid ~200km in diameter, caught in the gravity field of the planet relatively recently - some of the most ancient raharr legends and stories speak of only two moons in the sky. Some researches claim, judging by indirect evidence, that Nel becomes Harr's satellite because of Artifact X interference, and initially, it was bound to collide with the planet. The asteroid has a highly elliptical retrograde orbit that has a high inclination and makes one rotation in 29,5 days. Once in awhile a Moon Parade occurs, when all three moons line up in the sky. This even considered as a bad omen, not entirely unjustified, as the combined gravitational pull of the moons results in especially large tides that flood coast regions like a weak tsunami. In 3300 B.R., in a day of Continental Empire establishment, Moons Parade on the Riyk territory coincided with a solar eclipse, which caused major panic through the population.
Climate
Climate is very warm, mostly tropical. The average surface temperature is 28-35°C, with record air temperatures of -30° and up to +70° on the equatorial island where artifact X and Science Corporation headquarters reside. Surface temperature, nevertheless, rise higher than that, over 100° in the Great Desert of Riyk.
Biosphere
Population
Currently, the population of the Harr resides at approximately three billion people, it reduced with the start of the Space Era and expansion to the outer colonies, before that peaking at 11 billion.
Ecology
Currently, the planet is still recovering from the aftermath of being the cradle of the raharrian civilization. Technological advances, transfer of most of the industry into space and reduction of the population due to off-world emigration made it possible to declare unprecedentedly large areas of the surface as national parks, with bans on any sort of industrial activity or large settlements. Currently, more than 60% of the surface is considered national preserves, inside of which works are underway to dismantle the infrastructure and erase the aftermath of the raharrian influence.
Politics
Raharr home planet is still multinational, despite that raharr colonies on the other planets tend to be monocultural. But this is slowly changing with the Space Era, forcing states to merge together into larger countries.
All countries hold a neutral stand against each other and avoid direct confrontations. This still allows for covert "police operations" from time to time. Meanwhile, the civilian population skews more and more towards total unification of the planet under one flag and country boundaries become more and more blurred and formal.
Source Rrirkh
Western origin of civilization, originated from the Rrirkh lake, currently the most powerful player on the political map. Have the largest infrastructural and industrial capacity. Rrirkh has the largest spaceport on the planet, located in its biggest conurbation around lake Rrirkh, which also doubles as the unofficial capital of the entire planet. Rrirkh has the only city-sized underwater settlement on the planet, located on the ocean's seafloor(2). It provides a research base for underwater ecosystems, rare earths mining, and tourist attraction. Rrirkh prides itself on being an almost uninterrupted (except for the period of being conquered by the Continental Empire) descendant of the earliest raharr settlements on the planet, although much of the archaeological data was damaged or lost during the conurbation development.
Source Riyk
Eastern civilization origin of the planed and second in power. Hase the most extensive mining facilities. Overall, raharrs are warm-liking and tend to settle in areas where temperatures do not fall under -10° Celsius. But Riyk heavily indulged in several adaptation projects bound to increase tolerance of their race to the polar regions. One such project is the arctic station (3), with several thousand raharrs living permanently there. The year-long clear sky and remarkably clean air made the station the perfect spot for an observatory station, that eventually became largest on the planet. This station discovered the Stabilisers orbiting the suns of their homeworld. Riyk's dark stain on its history is its three Development Regions - areas conquered in ~700 P.R. from North and South empires, during an expansionist phase of the Source. These areas suffered heavily from the colonialist mindset of the Riyk, being basically cut up and sold to the highest bidder, with little to no regard towards the local population, which was either subjugated or expelled from their homes.
Releksh foundation
The Foundation is the third largest state on the planet, forming shortly before the discovery of the Stabilisers.
Releksh is a purely agrarian estate, with over 80% of its territory made into fields, hydroponic gardens, and pastures, providing over 65% of the planet's entire food production. Today the state rapidly loses its importance in that regard, as more and more production is being moved off into orbit, and the general planetary policy is being aimed toward restoration of nature. Foundation also has the largest seafaring fleet, because most of its large cities reside at shores. Releksh Foundation was formed shortly before the Realization Event, out of the alliance of Northern and Southern Empires.
Science Corporation
Not a country per se, but the corporation is powerful enough that it makes it the third most influential entity on the planet, and its presence is widely felt in the rest of the Alliance as well. The scientific corporation has origins in a small research laboratory that was bound to discover the greatest treasure of the harr - the Ancients base and Artifact X contained within it (1). These artifacts were located on a remote and hostile island in the middle of the ocean, which was a very harsh and unreachable place with air temperatures of +60° Celsius. After the discovery and start of the research, some most ambitious and wise researchers realized what they had discovered, and they formed the Science Corporation to make sure that discovery wouldn't do harm. This basically meant mutiny, but the eventual attempt of restoring the control over the island failed, as by that moment scientists managed to upgrade their equipment with technology derived from studies of Ancient tech. Currently, Corporation is at the technological cutting edge of the entire raharr civilization, if not the entire Alliance, their employees working at the underwater settlement of Rrirkh, polar station of Riyk, on most of the colonized worlds and some of the planets of other Alliance members too. Many voice their disdain over Corporation's policies towards any discovered Ancient tech, that basically is a complete ban over any possession, but nobody has enough power or guts to change that by now. The Corporation become so huge over the years (there are rumors, that it owns entire planets in some far-reach corners of the Alliance) that it's subsidiary companies often take life on their own, sometimes treading borderline of illegal business.
Independent islands
Anarchistic state that spontaneously arose after the collapse of the Southern Empire. Sometime later Rrirkh started to attach islands to its territory, but when Science Corporation mutinied, Rrirkh stopped attempts temporarily, and then completely. Islands become one of the darkest and most dangerous places on the planet. Anarchy attracts criminals and hotheads from the entire planet, and some come even from other planets of the Alliance. Relative order is maintained mainly by the two (and only) largest cities, but neither claims itself as the capital of the Independent Islands.
Island coalition
A commercial establishment that arose after a small club of billionaires purchased several islands from the states of the planet. The islands were massively reformed and now they house the best and most expensive hotels and vacation sites. Island Coalition is not an actual state or country, but it is amongst the richest entities on Harr, its tropical nature attracts tourists from all over the Alliance. All islands were proclaimed nature reserves, and the Coalition spends huge efforts on maintaining order and environmental cleanliness, as well as ruthlessly enforcing their laws. For those caught trespassing or violating one of many rules, the lightest punishment is forceful deportation and a permanent ban from entering territories of Island Coalition ever again. The Coalition has faced many lawsuits and several attempts to penalize the establishment, but managed to evade justice so far.
Oshiri ro Harshegu Harshoha
Referring to itself as the "the True Continental Empire", this relatively small country is refusing to join Source Rrirkh as it's original goal was to "restore the Continental Empire", of which Oshiri ro Harshegu Harshoha considers itself a rightful and only inheritor.
Askherana
Another country that refused to join the Sorce Rrirkh, valuing its independence.
Ohtshohesha
Tropical equatorial island country, which relations with Source Rrirkh remain somewhat strained since during the expansion of Rrirkh it annexed one of the two islands that formed the Ohtshihesha nation.
Hzoraht
The only country on the continent that was refused an entry into Source Rrirkh. At the time, the country was swimming in corruption and criminal activity, and was generally viewed as a unwelcomed neighbor to basically everyone around it. Even though it improved dramatically since then, Rrirkh didn't extend an invitation yet, though Hzoraht generally considered as the most likeliest next member of the Source Rrirkh.
Tashsha-Has
Tashsha-Has remains the most secluded and isolationist society of the planet. Not really interested in either planetary geopolitics or space expansion, it has one of the lowest population densities on Harr and prefers traditionalist lifestyle, in some places of the islands borderlining on regressivism. More than half of the residents do not even possess neural implants.
Lorshosherra Domain
Lorshosherra Domain is the youngest country on the planet, and the only political entity that established itself after the Science Corporation's revolt. The country was born out of the dissatisfaction of the local population with the central policy of the Releksh Foundation, that was neglecting it due to lack of fertile lands suitable for food or cattle farming, and this dissatisfaction almost spilled out to a full-blown civil war. Releksh decided to grant the rebels independence instead and cut them off.
Zannyk Republic
A tiny island that have history stretching back thousands of years. For the longest time, Zannyk was a neutral territory for mediation of talks between Continental Empire, South, and North empires. It expanded and nurtured it's reputation as an neutral and unbiased actor over the years, becoming the global center of political negotiations, and its name became basically a synonym for diplomacy.
Sohilor
One of the few major countries that had significant population close to the north pole of the planet, the island it resides on was colonized by sea-faring rriykians in the times of Garn's continental conquest.
Riykgarr
Long-time brother nation to Sohilor, Riykgarr was absorbed into Source Riyk during it's expansionist phase, but later, as the atrocities of the Development Regions became widely known and condemned, demanded independence, which was granted in 25 B.R. However, Riyk chose to retain control over the most smaller islands around the countries.
Leaving the Cradle | The Cliff World | ||||||
---|---|---|---|---|---|---|
Species |
| |||||
Organizations | Alliance | Independent Worlds | Science Corporation | Politics | |||||
Technologies | Hephrene | Interstellar Travel | Spaceships | |||||
Places | Planet Harr (Nelnusarr star) | "Shining" Space station | "Dawn" class spaceships | Artifact X | |||||
Characters | Gharr | Zane | Hekaht | Ahshu | Quantum | Nea | Dan | Mark | Val | ! Virus | |||||
Events | ! Overall chronology | |||||
Further reading: | Civilization development stages | Instruments | Ideas | |