Smi'Tar
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Smi'tar is a relatively old civilization, apparently already past the peak of "youthful maximalism." As a result, there is a vast empire, the known boundaries of which show that its area is at least equal to the area of the entire alliance, and its military power corresponds to size. However, the empire is heterogeneous and restless, civil wars and attempts of revolution constantly flare up in it. Smi'tar is extremely mysterious because of his hypertrophied territorialism — any ship that has penetrated into their territory more than one and a half light years is destroyed without hesitation. This is not related to xenophobia, just the regions constantly involved in wars see in such ships only spies of their enemies. Fortunately, two things impede the war with the Alliance - firstly, the civilization of Smi'tar is old enough and extensive to stop being interested in expanding possessions, and secondly, the Smi'tar can exist only near extremely active giants who generously feed their few planets with monstrous doses of hard radiation, so they have nothing to do in the habitable part of the galaxy, and alliance members - in their solar systems. Before accidental contact with the scientific expedition of the Alliance, the empire generally considered the space outside its possession to be "dead space" - an area where life is impossible due to the extreme lack of radiation. Nothing is known about the whereabouts of the initial planet of civilization, Smi'tar extremely miserly with the information about themselves, and when asked to hold diplomatic ships beyond one and a half a light-floe respond with a categorical refusal. They, in turn, are not very interested in studying the Alliance and its members, for which they are only welcome - all members of this civilization and their technology emit large doses of radiation, which may lead to death from radiation sickness. However, this does not prevent the empire from conducting trade deals with the alliance from time to time, the object of which is most often the exchange of technologies for resources. An interesting fact is that Smi'tar uses a different technology of FTL travel that apparently does not relies on the Ancient technology and use of hephrene. however, the properties are identical to the technology used in the Alliance. And just this technology is included in the list of things that can not be sold under any circumstances.
Average height - 120-150 cm.
Estimated life expectancy - Unknown.
Average weigh - 220-270 kg
Biology
Smi'tar is an inorganic species based on a crystalline element not yet established. They have threefold symmetry, a small body rests on three short legs, from which three thin and flexible handles grow, as well as three ophthalmic processes and three organs, presumably allowing Smi'tar to see radiation and hard radiation. Individuals do not have a mouth or respiratory tract, they draw all the energy they need from radiation and radiation, so it is assumed that Smi'tar does not need an atmosphere to exist. However, this is only speculation - no one has ever been on the planets of the empire. The internal structure of the organs is also unknown, Smi'tar representatives refused to submit bodies for research to scientists of the Alliance, and scanning a live representative did not produce any results - it simply absorbed the radiation from the scanner. Scientific Corporation secretly offers a reward in a rather impressive amount to those who can provide them with the body of the Smi'tar, but this award remains unclaimed to this day - Smi'tar rarely dies in habitable space, and never dies alone, and decide to abduct and murder, risking to unleash thereby an interstellar war of unprecedented scale, does not risk even the craziest of adventurers. Outside their solar systems, Smi'tar move on ships that provide them with the necessary level of radiation for life. With a lack of radiation, Smi'tar is able to live no longer than a few weeks.
Military Doctrine, State System
Due to the constant civil wars, the armament of Smi'tar is well developed, and the overall military potential is extremely high. Any solar system is able to contain the invasion of the average attacking fleet. Analytics show that an attempt to invade the territory of Smi'tar is doomed to defeat - warships will have to spend a lot of effort to protect against radiation and radiation, while the military of the empire will not have this problem. Formally, being an empire, upon closer examination it turns out that these are several districts, or states, with their rulers, who in turn submit to the emperor. In view of this, each district acts as if it is on its own. Due to the complexity and danger of research and observation, nothing is known about the trade relations between these areas, as well as about the cause of all these civil wars. The fact that the warring parties do not seek to secede from the empire or to attack the emperor suggests that these wars are not the cause of popular unrest. Recently, the theory is gaining popularity that wars are initiated by the emperor himself, but with an unknown purpose.
Society (general mentality, special features)
If you can describe Smi'tar in one word, it will be paranoid. Smi'tar is extremely suspicious, and they suspect everyone and in everything. This greatly complicates contacts with the empire, but with enough experience, negotiations can take place relatively calmly. Apparently, paranoia raised to the cult is the main component of their civilization and culture. Despite this, one cannot say that they are aggressive. Smi'tar is neutral rather, and would prefer to stand up for defense rather than attack. In addition to these two features, it is extremely difficult to assess the psychology of Smi'tar. As a consequence of the inorganic mind, their logic, desires and incentives are, at best, not obvious to researchers, and at worst fundamentally incomprehensible. Similarities begin and, to a greater degree, end only on basic concepts — the need for self-defense, the need for nutrition, the need for reproduction. The only thing that can be asserted with certainty is that the psychology of organic beings is equally mysterious for Smi'tar themselves.
Leaving the Cradle | The Cliff World | ||||||
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Species |
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Organizations | Alliance | Independent Worlds | Science Corporation | Politics | |||||
Technologies | Hephrene | Interstellar Travel | Spaceships | |||||
Places | Planet Harr (Nelnusarr star) | "Shining" Space station | "Dawn" class spaceships | Artifact X | |||||
Characters | Gharr | Zane | Hekaht | Ahshu | Quantum | Nea | Dan | Mark | Val | ! Virus | |||||
Events | ! Overall chronology | |||||
Further reading: | Civilization development stages | Instruments | Ideas | |