Raharrs:Culture
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Mathematics
Raharrs use a duodenal number system. Due to their quantitative superiority in the population of the Alliance, most civilizations were also forced to take the duodenal system as the second standard.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | # | % | 0 |
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1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 0 |
Growing up
Growing up of raharrs is quite similar to the human attainment of adulthood. Up to a certain point, the younger generation remains with its cells, takes care of them and leads a practically human childhood filled with carelessness, games and the knowledge of the world. Raharrs are born completely white, but when they reach a certain age, they enter into the so-called "period of maturity." Within one or two months, or even weeks, a pigment pattern begins to appear on the body of a young raharr. This usually happens somewhere in the age of 6-7 years (or 15-16 years, if you count on earth time). However, scientists have not determined the evolutionary reason for the emergence of this process. Patterns in time and duration of pigmentation are very floating and do not correlate directly with puberty (which was one of the first and most popular theory), and abnormalities such as extremely early or extremely late pigmentation were frequent. Despite this, the medical examination could quite accurately determine the year, and sometimes even the month in which the young raharr would begin the period of gain. Some poetically described the pigmentation period as "a time when a pure and innocent child smeared its body in the dirt of our world, becoming the same as everyone else." Researchers have noticed that the fossil remains and the preserved animal branch of the ancestors of the raharr also have a similar mechanism of pigmentation, but it appeared after a few weeks of the baby’s life, not years. Raharr with a fully manifested pattern entered the period of full age, which will last the rest of his life. A full-year raharr had (although not obliged) to leave the parents' cell and begin a separate and independent life. The attitude towards him also changed. Children began to prepare for entry into full-year long before the onset of pigmentation. Many exorcisms and actions that are not peculiar to full-aged were forgiven to children. However, having entered full age, young raharr received a burden on his shoulders in the form of etiquette, duties, but also privileges. He began to be treated as an adult, and he had to start behaving accordingly, discarding children's habits. Some raharr never found their pigmentation, remaining completely white until the end of life. Because of this, they (as well as those whose “acquisition” still comes, but much later) were most often treated condescendingly and patronizingly, the lack of pigmentation is perceived as a sign of immaturity and unwillingness of Raharr to leave childhood. This in turn gave rise to a vicious circle - Raharr began to believe that he was immature and frivolous and behave accordingly, which further convinced others about the correctness of their impressions. Even less often than non-pigmentation, raharr could have hyper-pigmentation - as a result, there was no pattern, the skin became completely and evenly dark. Most often, such an anomaly occurs among the Riykians, since their pigmentation is higher than normal.
Caste
Raharrs practice caste system, which, however, has little resemblance to the earthly definition of the word "caste". The Raharr castes denote something more close to the concept of family business, and are not a rigid limiting social hierarchy. This is in some way a family, not limited to blood ties. Transitions from caste to caste are not condemned, but they are not encouraged either. Each caste is engaged in its own specialized task - repairing equipment, cooking, and so on. Previously, the number of castes was substantially large, but with the development of globalization, the castes engaged in identical or similar areas of activity preferred to unite. Inside the caste, they are divided into “cells” - functional analogs of human families connected in the “threads” of generations.
Religion, philosophy
Before Awareness, there were about fifteen major religions on the surface of Harr, and several thousand sects or interpretations based on these religions. Virtually all raharr religions died away and were abandoned during the Awareness and the years that followed. Nowadays, only one type of monotheistic religion is preserved; it is divided into two currents, differing from each other in the long run only in relation to the Ancients - one current considers the Ancients to be direct messengers of God and the performers of his will, while the other denies any connection between the Ancients and God, considering their equal in this regard with any other civilization of the universe. There is an obscure number of sects worshiping the Ancients as gods, but most are localized and do not have a large number of followers.
Religion in Raharr society is considered an intimate thing, which is not supposed to be talked about with strangers, as well as somehow show their affiliation by actions or appearance. According to anonymous polls among the population of the Alliance, at the moment about 28% of the raharr are believers, 70% adhere to atheistic or agnostic worldviews, 2% have not been determined. Religion was and remains a sensitive topic in contact with other civilizations, which served only to increase the intimacy of topics related to religiosity.
Awareness gave rise to a powerful philosophical trend that for several hundred years captured the minds of almost the entire planet, and penetrated even into the moral and ethical foundations of society. According to this philosophy, intelligent life in general, and civilizations in particular, are the greatest treasure of the Universe, and all actions of each civilization at some point in its history should be aimed at helping the emergence and spread of intelligent life throughout the Universe.
Any negative emotions interfere with this goal in one way or another, and therefore must be either eradicated or suppressed and hidden.
Leaving the Cradle | The Cliff World | ||||||
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Species |
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Organizations | Alliance | Independent Worlds | Science Corporation | Politics | |||||
Technologies | Hephrene | Interstellar Travel | Spaceships | |||||
Places | Planet Harr (Nelnusarr star) | "Shining" Space station | "Dawn" class spaceships | Artifact X | |||||
Characters | Gharr | Zane | Hekaht | Ahshu | Quantum | Nea | Dan | Mark | Val | ! Virus | |||||
Events | ! Overall chronology | |||||
Further reading: | Civilization development stages | Instruments | Ideas | |